![]() Pikes on the other hand dig moats considerably slower. This is because, although fast, once the swordsmen are through the moat, all they can do is stand in the catapult volley getting hit while the catapults take down the towers. If I’m using 100 or so catapults, I tend to favor Pikemen to dig the moat. The rule of thumb I employ is largely based on the number of catapults I used in the attack. However, there has been much debating as to which unit is best for digging up moats, I have concluded that both Pikemen and swordsmen have their merits and each can work well given the correct situation. Swordsmen are also superb moat diggers and will breach a moat faster than any other unit. Fast keep clearing allows your attack to succeed in short order, giving the defending archers less time to kill off your assault force. Swordsman are a fair match for knights and will take one down much faster then Pikemen could.ĭue to their high melee combat strength, the swordsman truly shines when clearing the keep of defenders. Whenever moderate archer support is present, Pikemen make the better defender. The only exception would be if you cannot station very many archers in your castle for some unusual reason. There are few exceptions where Swordsman play a defensive role, Pikemen are better in just about every situation due to the swordsman’s low hit points and default aggressive stance. To gain access to Swordsmen you need to be rank 13 or higher, have available swords, armor, peasants, gold, and have completed required research (see table below). These high powered offensive melee units are most useful at clearing Pikeman formations and drilling the keep when archer support isn’t a given. The Swordsman has excellent melee combat strength but lacks the armor and high hit points of the Pikeman.
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